
The weight of some ressources have been reduced because of some problems
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Cemetery gets first item-ugrades for free Protection money fully rebalanced: now depends much more on the building's level increased amount of healthpoints of the woodcutter's hut doubled the amount of healthpoints of the mine Minimum cost of the forced marriage is now 1500 Price for forced marriage now dependent on the level of the After a burglary you can only get as much money as the owner of the higher spawnrate of Hering and Salmon at market on maps, without Fisher: Now gets more Hering and Salmon When holding a worship priests better their faith > The AI will protect their mines whenever they can > There is a cooldown of 24 hours, Player have to pay 1000 gold > These strong guards will protect the mine for 16 hours and can not be controlled The Owner of Mines can now hire Mine-Guards Married Shadow AIs will start with a child Married AI couples will now always go for the adoption of orphans if new option for the frequency of office sessions:Įvery round, every 2 rounds or every 4 rounds The AI now also needs the right nobility title to insult someone. Sims that are not in the active player group don't get the message "you are awaken" anymore The thief-measure "disguise" now has a duration of 1 hour as intended Sims don't get stuck inside the stonemason's building Therefore we developed a workaround, which should work Because of a bug with the pathfinding, caused by the construction of a building, someīuildings could no longer be entered. Healing diseases no longer removes all additional talent boni due to a workaround. player carts could stop their route, but it is possible that they get stuck dead characters do no longer receive random events robbers will no longer have "the bag" in their hands, if the robbercamp's robbers will no longer follow previously attacked carts robbers will now remove items from their inventory if the robbercamp's Fixed an protection money-exploit: If your demand is rejected, you will getĪ cooldown on further protection money atempts Wenches no longer stuck in front of the pub. Automatic Trade routes do not stop anymore

Young AI Dynastymembers could participate in the production of goods They where not able to transfer the content of their inventory to the Using the measure "Quacksalver" could cause problems with the AI, because you can again take credits at the guildhouse when crashing into each other, one cart could stop his movement Probability of black death, the ratboy, etc. The AI gets a new measure which will prevent them from going bankrupt Fixed a random bug with town guards, which escorted you forever Now you can't bribe/compliment/flirt to office holders after 16:30,īecause this could lead to sims leaving the townhall during the

If Patients didn't have enough money, the hospitals would still lose Medics got stuck if Town-NPCs tried to get treated. pregnant women can no longer be tortured while being at war, a character can no longer be accused AI will try as hard as possible to get to office meetings and court Wedding in the monastry: both partners now go at the same time to the

Lovers cannot be employed by AI or other players anymore Outlaws are now being hunted and killed by the guards Partners could go away from the bathtube while using the measure the measure "Embezzle Public Money" should no longer end in an An error prevented the AI from using toad slime and toad excrement sometimes the message of exhausted resources could be spammed by the while viewing the list of the guildmasters, the city name could have incorrect error message with guild items, if city had not the right Led to the doubled amount of imperial offices sometimes it was possible to have 2 Imperial Cities on a map, what number of necessary inhabitants for city-level up was shown
